Good RNGdle

Roll #

Enchant Roll...

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Alert

RS2 is here!!

The entire server is refactored. Everything has been mostly reinstated. check the HELP PAGE ON THE BOTTOM RIGHT CORNER if you have any questions.

What is this game?

This is a daily-game variant of the distilled gambling fun US dollar bill collecting hobby has been perfecting for decades.

It is also an alternate version of / similar game to original RNGdle.

How do I play it?

Click "Roll", "Choose" one of the three options given to you. You don't have to choose the one with the highest EP.

Logging In

If you haven't logged in, all your results will be marked as [OFFLINE MODE] and you'll be able to reroll as much as you want. Your results however will not be counted to the leaderboard.

If you wish to log in, type the ID and password you wish to use on the top right textboxes and click Login to register. If nobody is using the ID, you'll be automatically registered.

When logged in, you can only roll once per day. However, you can still roll in offline mode even after you rolled while logged in.

Contact @pr_d on discord or @prod@chat.tsuki.games on matrix or @prod.kr on bluesky if you wish to change your id, password or remove all data related to you.

Writing a Poem

After you chose a number, you can write a poem with the badges you've collected with this number.

Each badge gives you a certain set of n-grams (characters, bigrams, trigrams, special unicode...). Click the button from the keypad to add that segment. Space, Backspace and Clear as well as one of each letters are always given to you.

Numbers with many common badges tend to have more words than ones with few rare badges, so you might want to intentionally choose a number of lower rarity depending on your poetic mood.

After you've done writing, click "Submit" to save your number. The poem will not be saved if you are in Offline Mode.

How is it different?

Aside from the basic premise of "rolling a random 6 digit number with number theory-like properties", the execution for this game were designed quite differently from the original.

It is not vibe coded.

This whole guy took me about 2 weeks of digging the entire OEIS to release.

Badges has been rebalanced.

168686 and 686789 should not have that much of a gap its just idk

- "filler" categories have been removed, and a default wordlist for poems exists now. (such as "contains X number")

- 3 and 2-digit patterns are only counted in specific spots (XXX000, 000XXX, XX0000, 00XX00, 0000XX)

- More number theory based badges have been added. (factorization, digit sum, geometric...)

- Most "important" number recurrence patterns have been counted.

The badges and point values will be constantly balanced to give the best feeling system.

EP system has been overhauled.

Each badges' EP values are weighted based on its probability and also its "human importance".

Badges gives you eEP (effective EP) that is later squared and multiplied by a constant to give you an actual EP.

This is done to select for numbers that has multiple medium-value badges and one high-value badges equally.

Rarities have been changed.

Instead of the 6-tiered rarity system, rarities are further split like below.

EP is for number rarity, eEP is for badge rarity:

- Trash (1 ~ 10 EP, 0 eEP)

- Common (11 ~ 1000 EP, 1 ~ 10 eEP)

- Uncommon (1001 ~ 5000 EP, 11 ~ 20 eEP)

- Rare (5001 ~ 10K EP, 21 ~ 100 eEP)

- Epic (10K ~ 30K EP, 101 ~ 1000 eEP)

- Unique (30K ~ 100K EP, 1001 ~ 2000 eEP)

- Mythic (100K ~ 1 Million EP, 2001 ~ 10K eEP)

- Legendary (1 Million ~ 100 Million EP, 10K ~ 100K eEP)

- Unreal (100 Million+ EP, 100K~ eEP)

- Infinity (∞ EP, 999999 eEP)

Poems are written differently.

Poems are now n-gram based instead of word based. This allows for a freer poem to be written.

When writing a poem, if you have a letter, it will be spent first before the wildcards.

Each badge gives you a different bag of letters to choose from.

Contact @pr_d on discord or @prod@chat.tsuki.games on matrix or @prod.kr on bluesky if you see an inappropriate poem. we will explode them.

Rules

NO ALTING. we will find you if you make multiple accs and we will nuke all of them.

no saying slurs / dont get this website subpoenaed.

thats all

What just happened?

Reality has just shifted by a Mysterious Force of Certain Numbers.

Each reality shift brings in new mechanic to the game that will make the game stray progressively farther away from its simple origins.

The amount of infinities required to shift reality doubles each time.

Infinities are not counted towards Total EP, and are forever hosted separately on the Hall of Infinities in order of appearance.

I :: Rerolls

If you are pulling more than 1 number at the moment, and any of the number is above Rare rarity, you may choose to Change Fate, sacrificing all numbers pulled and rerolling 1 less number, so if you started with 3 number and one was rare, you can discard all 3 and pull 2 more. You may Change Fate multiple times as long as you keep pulling rares and you don't go down to 1 number.

II :: Enchant

When you roll a number while logged in, you collect the badges that you got from that number. You can use 5 of the same badges to Enchant the following roll. Enchanted rolls are twice as "lucky", and attempts to roll a number that contains the badge you enchanted the roll with. Rerolls via Changing Fate is affected by Enchantments.

* Do keep in mind that despite the enchantment making you more likely to roll that badge, it is not guaranteed.

To Next Reality Shift:

0

Infinities

2026-09-14

+ Getting "+"/"++" version of the badge also gives you 2 badges of its lower tier (recursively).

+ Revived "Catalan".

+ Added "Twin Prime".

- Generally nerfed all "Geometric" badges ("Triangular" and the like, by half)

Actual badge tooltip support. badges for numbers rolled before this point might have broken descriptions.

2026-09-12

- "Deja vu" ep nerfed (0.1x, to match probability)

"False Miracle: Missing Digit", "Extra Digit" and "Swapped" works correctly now.

- "False Miracle: Near Miss" does not trigger for number when it becomes 0 (no 1123 to 123)

- "False Miracle: Extra Digit" does not trigger for number with leading zero (no 10123 to 123)

+ Added "False Miracle: Flipped".

+ Added "False Miracle: Encyclopedic".

- 1-digit miracle parts are always counted as "Head/Body/Tail" instead of "Left/Middle/Right".

+ Added "L/M/Right/Double Miracle/Triple Miracle: Palindrome".

2026-09-10

Order of "Duality-" not following left to right has been fixed.

"Double/Triple Checksum" not proccing for 00/000 has been fixed.

* Reworked "Neapolitan" to include miracle combinations of different lengths, to not be a complete subset of "Triple Miracle".

+ Added "Twisted Multiplication" and "Twisted Exponentiation" in place of "Doubled" and "Squared".

- Nerfed word list related to arithmetic badges.

2026-09-09

Your user page now displays your best roll (newest infinity if you have one) and your discord avatar.

You can now heart user profiles and rolls. Hearts are not updated fully real-time, refreshing will sync them if they are not.

Clear poem button now asks you before removing everything.

2026-09-07

you can play the game again if your id was entirely made of numbers.

fixed poems for infinity rolls.

fixed some typo for some badges.

"Fibonacci" is now false miracle.

Unreal cutoff has been readjusted.

2026-09-05

- Fixed "X?X?X" being "Triplet+" and not "Triplet" normal.

* "Hypotenuse" is fixed to actually be square roots.

edited poem wordlist a little bit (experiment 2)

2026-09-03

+ Fixed "Decreasing" and "Dalmatian".

- "Trinity*" and its variants cannot multiply to 0.

* Changed how "Frame++", "Twins++" and "Skip++" behaves for 5 or less digit numbers.

* Changed "Twisted Frame", "Twisted Twins", "Twisted Checksum" to be more logic based.

- Cannot get "Practical" if number is "Complete".

Some badges now give you poem words again.

2026-09-02

Badge eEP / Rarities are back to normal.

Refreshing while card selection screen is active displays the correct background color.

Infinities no longer show up on Best Roll of All Time list, as they are separate from ordinary numbers.

Discord bot is fixed.

Enchants now work properly. It has also been buffed to work with Change Fate.

Added "Abundance" and its +/++ variants.

Restored poem functionality. No longer on that jank \u0001 system.

Added "Basis+".

Added "Duality" and "Trinity"'s "*" and "-" editions.

Added "Tetrahedral", "Octahedral", "Dodecahedral", "Icosahedral" and "Simplical".

Re-added and reworded some badge descriptions.

You can now edit your description in your user page. The description is poem style with your current inventory as badges. (For now, its just 1 of each letter as badge wordlist hasn't been reinstated.)

User page now displays if the user is currently top roller today/month/ever or an infinity roller. Top roll today is also marked in the share text / #recent-roll.

2026-09-01

Reality Shift 2 has occured.

* The Badge List has been greatly overhauled, removing concepts like "Double/Triple False Miracles", and adding "Twisted" variants of various badges.

+ You can now Enchant.

You can now click on people's names to view their profile, which shows their recent rolls and inventory.

Revamped the entire backend to be much better.

2026-08-25

Fixed a vulnerability that allowed you to reroll infinitely.

Fixed a vulnerability that allowed you to roll as "null", making offline rolls impossible afterwards for a day.

2026-08-22

+ Added "Doubled".

* Buffed "Frame++" (to an Unreal badge) and "Frame+" (2x eEP).

* 90 is now "Funny".

* Removed "...00" and "...01" from "Multiplication" and "Exponentiation" as it did not feel in spirit. Buffed eEP values based on probability.

2026-08-21

Actually blocked "Change Fate" and other buttons from being clicked before it is displayed.

2026-08-20

"Vampire" now has correct affected digits display.

2026-08-19

Rolls broadcasted to #recent-rolls in discord now edits itself when you update your poem.

+ Buffed "Duality+" and "Trinity+". (x10 eEP)

+ Mersenne primes are now all infinities.

Cards now look normal on iOS devices.

2026-08-18

+ Added "False Miracle: Reduplicated"

Good RNGdle has a Discord Server!

2026-08-17

Added an alert system (for tomorrow and maybe for tutorial)

2026-08-14

* 00/000 no longer counts for "Angel", "Doubles", "Tens", "Hundreds", "Digits" and "Powers" miracle.

* 1 is no longer "True Miracle: Powers". this does not change the ep value (of infinity. it's 1.)

* 01/001 no longer counts for "Powers" miracle.

+ "Triplet" and "Triplet+" have been buffed to have 3 times the eEP value.

* added a warning to the roll button on offline mode as someone exploded their unreal+ for the 7th time.

2026-08-13

* "Multiplication", "Division" and "Exponentiation" now has no exception for each part of the number (4x0=0, 4^1=4)

* Adjusted EP values for them accordingly.

* "True Miracle: Time" now can be procced related to the current time, like "Left/Middle/Right/Head/Body/Tail: Time".

* "Stairs" now also counts for 234, 345, 567, 678 and its reverse.

2026-08-12

* Arithmetic series ("Addition", "Subtraction", "Multiplication", "Division" and "Exponentiation") now display affected digits correctly.

* Fixed a bug that froze the client when a 3-digit (or less) number was rolled.

* 0 cannot be "True Miracle: Fibonacci".

2026-08-11

* "False Miracle: Near Miss" and its cohorts now display affected digits correctly.

* Known infinities cannot be also "False Miracle: Near Miss" and its cohorts.

2026-08-09

* Affected digits for "Counter" and its variants display correctly.

2026-08-08

When you click a badge, the digits that contributes to this badge is now shown in a cool way.

* later that day there was a bug that stopped counting some badges (like "Frame") and this was fixed

* later that day there was a bug that highlighted the wrong person if they had the same rank in the leaderboard and this was fixed

2026-08-07

* "Duality" and "Trinity" now correctly calculates 2~5 digit numbers, instead of counting "07"/"42"/"89" as a pair.

* "Left/Middle/Right" now works for 4 and 5 digit constants.

* "Skip", "Stack", "Frame", "Twin" and the likes now counts leading zeroes correctly.

+ Added "Evil" and "True Miracle: Fibonacci".

* Renamed "Perfect" to "True Miracle: Perfect".

* You cannot get "True Miracle: Perfect" and "Superior Highly Composite" or "Highly Composite" at the same time.

+ Added "Primordial", "Complete" and "Practical".

* Added 360 (and variants) to funny numbers.

2026-08-05

+ "True Double/Triple/Quadruple Stack" and "True Skip" was added.

+ "Distant Twins" was added.

+ "Double/Triple/Tiny Double Checksum" was added.

+ "Duality" and "Trinity" now has a +1 variant.

+ "Siblings", "Tiny Siblings", "Big Siblings" and "Cousins" were added.

+ "Magic" was added.

+ "Rectangular" was added.

* "Twins", "Triplets", "Frame", "Double/Triple/Quadruple Stack" and "Skip" has been revamped to be more rigorously defined, and the eEP values are adjusted (mostly nerfed) according to probability.

* "Head/Body/Tail/True Miracle: Time" now accounts for the time (in GMT) in which the number was pulled.

* The condition for "False Miracle: Near Miss" is more generous.

- Removed +3 variants of "Increasing" and "Descreasing".

* Buffed eEP value of "Increasing++" and "Decreasing++".

All rarity cutoffs have been rebalanced (median EP went up) to fit the new percentiles.

fixed typo and filled out some of the missing info from badge descriptions.

2026-07-21

Buffed "Double/Triple False Miracles: Doubles" and "Double/Triple False Miracles: Tens" (about 2x)

Nerfed "Triple False Miracle: Time" slightly (about 75%)

Nerfed "Triple False Miracle: Funny" heavily (8008 -> 1337 eEP)

Legendary Rank Threshold increased to 2 Million EP.

2026-07-19

The first Infinity has been pulled. Reality Shift I: Rerolls have been added.

Fixed glitch where if you tried to reroll fate on mobile it would select the middle card after rerolling immediately.

Fixed typo for "Trianglular".

Added "Addition", "Subtraction", "Multiplication", "Division" and "Exponentiation".

Added 727 to funny numbers.

2026-07-16

Nerfed "Perfect Twins" and so on by ~10%

Hugely nerfed "Cube"

Hugely buffed "Twins++" and "Tiny Twins+"

Buffed "Double Miracle" and "Triple Miracle" except "Time" and "Funny", which are nerfed

2026-07-03

Gameplay

Buffed "Five of a Kind" and "Frame++"

Other

All preparations are done.

2026-07-02 (the incident)

Official rule precedent: we will wipe your acc if we catch you making 67 accounts in a row to reroll

Leaderboard acts normally for entirely-number accounts

Vulnerability was patched that allowed people to log into other peoples account

2026-07-01

Gameplay

Added "Head/Body/Tail/Left/Middle/Right: Lucky" and "Left/Middle/Right: Devil"

Added "Left/Middle/Right: Half"

Added "07" to "Head/Body/Tail: Funny" detection

Added "False Miracle: One Off"

Added "Double/Triple Miracle/+"

Adjusted Miracle detection to favor ones with higher EP gain

Changed percentages accordingly

Changed rarity cutoffs to reflect on the EP inflation

Added a new rarity above legendary

2026-06-22

Gameplay

Changed "Perfect Twins", "Perfect Quadruplets", "Perfect Quintuplets" to happen more frequently, score set appropriately

Added "Perfect Triplets" and "Singlets"

Removed "Hundreds" as it is just "Right: Hundreds" again

Every 10 (, 100, 1000...) global pull makes that number "luckier" ...

Other

added "number go up" effect

fixed Powers description

post-pull rankup effect can happen more than twice (up to like 7 times)

also refactored the entire innards of this software to prepare for some truly insane numbers (and also so that the code looks less horrible to look at)

Added a global pull counter on main screen

2026-06-20 (vβ.5)

Added fancy animation and bg

EP and Word count is "hidden" until picked

did some internal work to prepare for "5-pull weekends" (tomorrow ?!)

added "login reminders" (its the unfortunate reality that we live in where people reminding others to subscribe works)

added opengraph guy (embed)

2026-06-07

Fixed rarity colors being wrong on pull results if you pull and then log in without refreshing.

All badge descriptions are now technically in. Better description for + versions of badges are not finished.

2026-06-04 (vβ.4)

Gameplay

* "Mirror" has been revamped and renamed to "Symmetry."

  - 2 and 5 is no longer a pair.

  - All tiers now respect nonsignificant zeroes.

  - Symmetry now recognizes 3 and 2-length symmetries.

  - Added Left: Symmetry and Right: Symmetry for first and last 3 digits.

* Renamed "Middle" to "Body" to fit with the rest of the set ("Head" and "Tail"), and added an actual "Middle" for middle 3 digits.

* "Head" and "Left" now respect nonsignificant zeroes- "11157" will also be Left: Angel.

* 00XXYY where XX is "Head" and YY is "Tail" is now also counted as "Double Miracle".

+ Added Head/Body/Tail: Tens and Left/Middle/Right: Hundreds.

- Nerfed "Twin" so that it respect nonsignificant zeroes: "0X00X0" is no longer Twin since it is now "X00X0".

- Nerfed Head/Body/Tail: Powers from 128 to 64 eEP.

+ Added (Tiny/Small/)Counter.

Other

Reverted from wildcards to giving 1 of each character by default.

2026-05-31

fixed poem submit happening but causing serverside error sometimes

2026-05-30 (vβ.3)

Gameplay

Wordlist system has been revamped to have uses but give more single letters.

Wildcards have been added.

Hundreds overrides Tens instead of giving both (and so on).

UI Improvements

On poem window, you can press keyboard keys to type now.

Leaderboard reflects poem change immediately.

Time until next pull is now displayed on Online Mode pull results.

Mobile UI looks less messed up.

2026-05-29

Refactored the data structure to minimize data transfers (calculations are done on client side now).

Top EP Leaderboard now shows badges.

The poem bug with spaces and 0s are now exploded forever.

EP / eEP digits now has commas.

2026-05-28

Gameplay

^ Buffed points all across the board for pattern-based badges (stacks, twins, frames, skips...)

- Nerfed 3 and 2-digit constant badges to be about equal to each other

Bugfix

^ Fixed Increasing (all variants) from not working.

^ Fixed descriptions for Powerful, All Even and All High

^ Prevented inserting HTML elements as ID for leaderboards

2026-05-27 (vβ.2)

Gameplay

+ Mirror, Small Mirror, Tiny Mirror, Dalmatian has been added with wordlist.

* Tens, Hundreds, Thousands, Myriads and Infinities has been overhauled from 00X000 to ??X000 and the points and wordlist has been rebalanced accordingly.

^ Skew Miracles renamed to False Miracle to better fit theming

+ Whole False Miracles as a category has been added. Some True Miracles (Seventh, Skips, Countdown, Time, Funny) has been downgraded to it.

^ Changed Skip ~ Skip+++ to just count X0XY0Y form and not ones covered by Tiny Twins. Points increased accordingly.

^ Small Twins renamed to Tiny Twins to be consistent with Tiny Frame

^ Tiny Frame, Small Frame, Tiny Twins now go up to 1 +, redistributed patterns to fit the theme of the badge better. Points are redistributed as well

^ Frame, Twins, Triplet now go up to 2 +, redistributed patterns to fit the theme of the badge better. Points are redistributed as well

- Removed Double Miracle: Angel, Double Miracle: Limit, Triple Miracle: Doubles and Triple Miracle: Limit as they are just True Miracle: Sextuplet

^ Rebalanced merged Increasing and Decreasing's + and ++ variants, pushed non-+ to 1 + version, and added a new non-+ version that allows for non-strictly increasing/decreasing sequence. Points changed to reflect probability change.

^ Added a bunch more bigrams that were previously very rare or unobtainable to common to uncommon badges.

Other

Added help page and leaderboard.

Added this changelog.

Looks less zoomed out on mobile.

Badge descriptions can now be seen on mobile long press.

2026-05-27 (vβ.1)

Added account system and made it actually a daily game.

Poem system and initial wordlist has been created.

Added descriptions for some badges.

2026-05-26 (vβ.0)

Game has been released to the public.

2026-05-17

Development on Good RNGdle has begun.

prod

prod

Rolling since ERA 1

Numbers Pulled: 4,215,123,642,856 (3,346,167,234 this month)

Total EP: 4,215,123,642,856 (3,346,167,234 this month)


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