What is guy
you can summon your guy by typing !guy on the screen. you will be a white cat by default, but can change to be a custom guy by posting a spritesheet of 6 equally sized rectangle to the !discord.
guy will walk around and jump at will, and can kick windows or chat messages around, sometimes deleting them in process.
Guy Fighting
you can !war [twitch name] to initiate combat with that person, given their guy is out as well.
your guy will begin approaching the opponent and start attacking.
if your guy attacks directly, this is considered melee attacks.
there is a separate, ranged attack where a guy can kick a window towards the enemy and the enemy will be hurt when the window collides, but only from the person who is hostile.
melee attacks attacks all character in a certain radius, unless they have never fought before ever since the last death. (considered "innocent")
if you are successful in winning the fight, you will be given 1 stat point to increase the stat of your choosing.
Raid Boss
every brb session, there is a raid boss that appears on screen. you can !fight prodzpod to fight it.
defeating the raid boss awards you an uncommon pillar achievement, but only to 1 person per raid.
you can also click or cast "kill" on the raid boss to damage it, but this does not count towards your guy hitting it, and therefore the achievement.
you are able to view your guy's stats by typing !stats, as well as other's by typing !stats [twitch name] at any time.
"Everyday" stats
these stats are determined by your activity within the stream and chat patterns (no actual chat data is recorded), and governs how the guy moves.
Dexterity: How often does the guy move, determined by percentage of time chatting vs lurking.
Jokerness: Variance of the delay between movements, determined by amount of ":3" in chat messages.
Agility: How far do does the guy move per 1 movement, determined by average length of chat messages.
Jumpness: How often does the guy chooses to jump instead of move, determined by amount of punctuations in chat messages.
Jump Height: The height of jump per 1 jump, determined by amount of repeated letter in messages.
Zebraness: Variance of jump height per jump, determined by how biblical the message is.
Camelness: How "diagonal" each jump is, determined by amount of special characters in messages.
Aggression: How often does the guy push blocks around when moving, determined by amount of capital letters in messages.
Strength: How far does the guy push blocks, determined by amount of emotes in messages.
Bisonness: How vertical is the blocks pushed, determined by amount of Joels in messages.
Luck: Variance of strength per attack, determined by how often you do commands versus chatting.
Wisdom: How often does your guy spawn windows, determined by amount of vowels in messages. not implemented as of yet
Combat stats
these stats are not determined by chatter behaviour and you can increase them by defeating others in a !war and doing !levelup. note that all combat stats reset upon death or the start of a new stream.
Constitution: Max HP.
Attack: The maximum attack damage per hit.
Defense: Flat damage reduction per each hit.
Crit Chance: Chance to critical hit.
Crit Damage: Damage multiplier upon critical hit.
Multihits: Average hits per attack attempt.
Attack Speed: The maximum time to react again after attacking.
Oxness: The willingness for each guy to approach the foe.
Hipponess: The chance of randomly choosing a hostile and starting a war.
Appleness: The regeneration rate.
Banananess and Orangeness: reserved for now
History
these are historic stats with no functional benefit gained through guy activity. acculumation of these stats can get you achievements.
Wins and Losses: times you've been victorious or defeated in !war
Max Streak: times you've won in a row without perishing
Raid Boss Wins / Losses: times you've won or lost against Raid Boss
Melee Damage Dealt: total amount of damage dealt with melee attacks
Ranged Damage Dealt: total amount of damage dealt with ranged attacks
Damage Taken: total amount of damage taken from all sources
Times Dodged: total amount of times dodged from z-fighting
Average DPS: average damage per second for this guy.
Distance Walked: total amount of X displacement occured on land.
Times Kicked: total amount of times you've kicked a window.
Times Jumped: total amount of times you've jumped.
Times Attacked: total amount of times you've attacked someone else.
Times Peaced: total amount of times you've achieved peace with someone else.
Times Attacked Upon: total amount of times you've been attacked by someone else.
Times Petted: total amount of times your guy has been pet.
Time Airborne: total amount of seconds you've spent in air.
Time Grounded: total amount of seconds you've spent on ground.